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Sb3utility gui
Sb3utility gui













sb3utility gui

  • a 2D coordinate pair UV which defines a point on a Texture,.
  • a Normal also with X, Y and Z coordinates which is used for lighting,.
  • a position in 3D space with X, Y and Z coordinates,.
  • If something is related to one company only it is written in the following colour schema: Illusion, Tea Time, REAL. Many 3D programs use the same terms with an other meaning and that's why I define even the simplest terms here. When reading my tutorials and explanations about SB3Utility (abbreviated SB3U / SB3UGS) some terms are important to recognize. But if you want to contribute here, please let me know! Still wanted and appreciated: Tutorials from you! I closed the thread since people posted off-topic several times. But after you have imported something or changed something in an editor, you must Save from the pp menu otherwise your changes are lost!

    sb3utility gui

    Those two functions work like decrypters. Directly below a pp file's name is a menu which allows to Export the selected units from the tab below.

  • If you click beside a mesh name you can clear the renderer and no mesh is shown.
  • By using Shift-Click and Ctrl-Click you can select several meshes for rendering.
  • Click the Mesh tab on the left and select one for showing in the renderer on the right hand side.
  • sb3utility gui

    The left part is for selection, the right part for changing things.

  • Double clicking an xx unit opens an xx editor in the middle area of SB3U.
  • Find the small arrow down element which allows switching between pp files.
  • On the left you will find an area where all opened pp files reside.
  • Note: you can drop several pp files at once! Note also: you can drop a folder into SB3U!
  • from the Windows explorer drag and drop a pp file into SB3U.
  • REM if exist plugins\SB3Utility.dll del plugins\SB3Utility. REM if exist plugins\Jolt.dll del plugins\Jolt.dll

    sb3utility gui

    REM The following DLLs are needed for the dependency check of SB3UtilityFBX. \SB3UtilityExternalLibraries\libfbxsdk.dll plugins) If not exist plugins\libfbxsdk.dll (echo plugins\libfbxsdk.dll missing! & copy. If not exist plugins\niflib.dll (echo plugins\niflib.dll missing! & copy. If not exist Jolt.dll (echo Jolt.dll missing! & copy. If not exist SlimDX.dll (echo SlimDX.dll missing! & copy. \SB3UtilityExternalLibraries\msvc*110.dll plugins) If not exist plugins\msvcr110.dll (echo msvcr110.dll missing! & copy. \SB3UtilityExternalLibraries\msvc*100.dll) If not exist msvcp100.dll (echo msvcp100.dll missing! & copy.















    Sb3utility gui